After a full session of character-transfers from 4th to Pathfinder, we were ready to get playing again. The choices of the players for what to make in Pathfinder really interested me, so I’m going to relate what the player was, and what they became.
Ari went from being an Ardent to being a Two Weapon Ranger.
Chris went from being a Rogue to being a…. Rogue.
Tami went from being a Seeker to being a Zen Archer
Morgan went from being a Swordmage to being a Magus (more on that switch later)
And finally
Adam went from being a Vestige Pact Warlock to being an Oracle.
And this session also saw the introduction of a new party member. Otis brings in a Soulblade.
Years and years ago, I ran a DnD campaign that centered on the player characters being the “chosen ones” of some ancient prophecy. Without giving too much away, there’s a thin layer of this ridiculous trope (though much inverted and twisted) going on with this campaign, as is probably plainly clear. Halfway through the first campaign like this, when I was fairly inexperienced as a DM, I ran into a huge road block. One of my players had to quit, and we added a new player in their place. All of a sudden, Gortak the Warrior-priest of the Five Chosen was… running a bar in Odekkan, but Chumba the Barbarian was hanging around with the other Four Chosen now instead. It was sort of like if that guy from Extreme joined Van Halen for some reason.
I struggled to find an excuse, because I’d written myself into a corner with the whole Five Chosen thing. I am still embarrassed by the way I handled that. I sorta hand-waved it for the party, saying “you were mistaken! Despite 16 levels of adventuring with Gortak, he was never the prophesied warrior (that the prophecy was written to resembled by the DM), but instead, Chumba is (even though Chumba doesn’t fit any of the prophecies..)!”
So, with that in mind, I left myself some wiggle room with the characters this time. I left a valid in-story way that others could join, without lessening the special uniqueness of the Character’s place in the Universe. Bringing in Otis wasn’t going to break the game this time.
Otis woke up very similarly to the other five. Naked and completely devoid of any idea as to where he’d come from. There was also a sharp pain in his chest from a Y shaped wound. Only instead of cold and in a stone cellar, Otis was half-buried in a pile of slowly burning bodies.
As he clawed out of the body pile, he surveyed where he was. He was outside the walls of the city. It, apparently, is a walled city, the walls being made of a slightly-polished white stone, like limestone. While he was specifically in a pile of bodies, that wasn’t the only thing burning in this apparent garbage dump. There was an empty cart with a broken wheel just a hair away from the body pile, which Otis chose to hide in when he noticed a cart coming close to his location.
In the cart was a girl, roughly 13 or 14, with kinky red hair. It is incredibly hard to find a picture of a red haired girl that isn’t pornographic or, you know, sexualized in some way, so you’ll just have to use your imagination on this one. She was driving the cart, and there was a pretty hefty load in the back end of the cart, covered with a white canvas tarp.
The girl pulled her cart right along side the broken one that Otis was hiding in and pulled back the tarp. Under the tarp was a stack of five naked bodies, each with a Y carved in their chest, but not sewn up the way that Otis’ was. As the red-haired girl struggled to get a handle on the feet of the first body, she noticed Otis laying, motionless, in the cart next to her.
She swore and hopped over to that cart, grabbing Otis’ feet and started to yank. That’s when Otis decided it was time to “wake up.”
He quickly clamped a hand over her mouth and assured her he did not want to hurt her, and after a promise to keep her mouth shut, the hand was removed.
The girl was noticeably dumbfounded, eyes wide and mouth hanging open.
“But you were dead,” she said, “I stabbed you just to be sure.”
With just a bit of questioning, Otis was able to find out a few bits of information.
1) she was hired by an unknown party (an old man in brown clothing, so that should narrow it down…)
2) she had loaded four of the dead bodies up on the first trip, and loaded the last five for a second trip (she’s also had help with it, and that help was supposed to be waiting for her at the burn pile).
3) this was the typical method of body disposal in Eridu (which is the city’s name)
Armed with these things, Otis managed to convince her to give him a ride into town to where she had collected the bodies from. After he’d helped her dispose of the other bodies. And used the tarp to cover his nakedidity.
It took a bit of time to get back there, a good hour (they were just sunset-wise of the city, and the place they were going was right near the walls on that side of the city). On the ride, the girl (who told Otis that her name was Kindee) remembered that she had actually found a roll of hide with some writing on it. That writing was the exact same list that the previous five had found, but with one difference. The word Melamu was also crossed off.
Kindee brought Otis to a slum near a bazaar in the city and, while she intended to take him to the cellar where she had collected his corpse, she was barred from getting too close. It seems that a Cleric had been dumped into the canal that runs parallel to the mountain foot here. The Cleric had been cut into pieces and shoved into a barrel. As a result, traffic was snarled as they searched for clues.
Kindee, who was proving to be quite connected with the urchins and denizens of the streets in the area, was able to worm she and Otis close to the body to get a look. What Kindee saw was a rather ugly man cut into lots of pieces and shoved brutally into a pair of barrels. Otis saw something completely different. A weird mix between a human and a dog-like-thing sawed into parts and shoved brutally into a pair of barrels.
“Is that sort of thing normal?”
“Well,” Kindee replied to Otis’ question, “we do get our share of murders, and Smokeside is pretty violent sometimes, but this is brutal even for here.”
“No,” Otis explained, “the fact that he’s got a dog face.”
“Well, sure, he needed a save, but there’s a lot uglier down here than him. Wouldn’t call it that unusual.”
While Otis was trying to describe to Kindee exactly what he saw, a street urchin scuttled up to her.
“Them that did this, we know where they are. We could sell them to the Church, but one of them shot lightning from his hands.”
Otis, being far more perceptive than he felt he had any right to be, again cajoled Kindee into leading him where he needed to go.
The rest of the party had decided that, for safety purposes, they should not all stay in the same place that night. Adam, Tami, and Morgan stayed in one slum of an Inn in a “dry” (meaning can’t be reached by boat) section of town, while Chris and Ari found places in a soup-shop/bunk house.
Taking a moment to describe the sort of place I’d given Chris and Ari as their lodging. It was essentially an open floor plan in two floors. The bottom floor was all benches and tables except for the giant pot of stew simmering over a low fire in the middle. While all of the vegetables and meat (what little there was) was pretty low quality (the meat in there probably came off of rats or pigeons), it smelled excellent and tasted even better. Like sweet curry.
It was to the bunkhouse that the urchin led Otis and Kindee. This is how I described the scene to Chris and Ari.
“The urchin you hired earlier in the day to carry your message to the others comes back in and makes a bee line to the bench you’re standing on. He informs you that someone’s here to talk to you. When you look at the door again, a young girl, probably about 14, with frizzing red hair and bright green eyes is looking at you with a tilted head. Standing next to her is one of the soldiers you killed in your first minutes of consciousness.”
Chris, Ari, and Otis found a spot as secluded as possible on a bench in a corner, Kindee joining them without invitation, but also without a word of protest from any of the three.
It was one of those conversations that I’d hoped to have in the group with a premise like this. Everyone calmly discussing how little they remember of their own deaths and assuring each other that it isn’t necessary to apologize for being the cause of said deaths.
Soon the three plus Kindee headed across the street and a few doors down to find Adam, Chris, and Morgan.
The discussion had three memorable moments from my perspective (though I encourage my players to add to these accounts if they so-choose). First, Otis revealed the bit of skin with the list on it, and, when the group compared his list to their own, a conclusion was drawn: the list was a list of names and the extra name on Otis’ list was meant to indicate that Otis was Melamu.
Otis, from that moment onward, decided he was going to go by the name of Mel. Quickly, Ari decided she was claiming the name The Unforgiven (though the party shortened it to Forgi). Chris decided that none of the names sounded right, and just went with Alic instead.
Second, Ari asked Kindee “do you know what the names are on this list?” and showed her the list. Kindee got real quiet and real grim. She bit her lower lip and said “I can find you someone that can explain it better….” Which set up the next scene.
The third thing that happened was one statement from Tami. You see, it was determined that Tami was the one who had killed Mel (Mel) with her bow. Tami responded to this revelation with the statement “I commend you on your forgiving nature. It wasn’t personal for me when I shot you with that arrow.”
I laughed and handed out blue chips for that.
The party decided to call it a night until Kindee could get the information they needed. Oh, and of course, Kindee made sure she got paid for her services of finding them information up front rather than after the fact. She’s a smart business woman.
While the other five slept in beds (or cots…), Mel (Otis) seemed to be fine with the idea of finding a corner in an ally to crash in. While he was sleeping, someone attempted to steal what little money the rest of the party had given him to get some food. Startled, Mel (Otis) lashed out to defend himself, creating a blade of pure white light. Before he could restrain himself, Mel (Otis) had killed his intended thief.
The next morning Kindee was waiting in the pot shop, enjoying a bit of breakfast. Everyone sat down and, as if on cue (because it totally was), a pack of children swarmed the shop, making a ruckus. While the children were causing trouble, a new adult person came in and moved right to Kindee’s table. The man was on the wrong side of forty, but not by much. He wore a simple brown over-cloak, but as he sat, the players noticed cloth of crimson under the brown fabric. Without preamble, he explained the question he was brought in to answer.
“Those names, as hidden as they’re supposed to be, are the names of the Nine. The Ennead. They represent the end, but also completeness. There is no digit after Nine, but every multiple of nine produces an nine-product equation. Nothing comes after nine, but nine is the result of everything.
The Church was created for no other reason but to prevent the end of all things, the Moment of Nine. The Ennead. We profaned their temple and made it our own. We hid the names of the Nine, but that’s like telling people to stop seeing the color Red.
In recent years, a group, resisting the way that the Church has left their sanctioned duty of preventing the Ennead, has taken the symbol of the End of All Things and co-opted it for themselves. They wear the nine-pointed-star in an attempt to stir the hearts and minds of people. It is, more or less, working. The Nine Points Rebellion has been more successful than any previous. And by “more successful” I mean they have yet to be wiped out, not that they’re enacting any sort of change.”
When asked for more information, the man, who had revealed that he himself carried a nine pointed star under his clothing (as did Kindee), indicated that he had already risked too much telling them what he had, but for love of Kindee (and an owed debt), he gave them a way to contact someone within the actual Cult of the Ennead, and assured them that Kindee could get them in touch with the leadership of the Nine Points Rebellion.
Much discussion followed, but eventually they came to the conclusion that it was the cult they wished to speak to first. So off they went.
Yes, I created a religion around math…